STEFAN KRANEFELD IMAGING | design, cms



photografie, neue medien, new media, web design, content management

stefan kranefeld | online portfolio, design, cms | per pegelow


suchmaschinenotimierung, seo, usability, online games, serious gaming

stefan kranefeld | online portfolio, design, cms | per pegelow


szenografie, web design, csm, soe, photographie

stefan kranefeld | online portfolio, design, cms | per pegelow


IDENTITY AND NAMES | web video, animation



the work investigates the relationship between name and branding.




the development of the german big brother star zlako into a brand.
area42 | web video, animation | per pegelow




the development of the indian ramayana to a common german brand of margarine.
area42 | web video, animation | per pegelow


web video

a visualisation of the phenomenon dissociative identity disorder.
area42 | web video, animation | per pegelow



ONLINE SHOP | web design, cms, seo



content management system, seo, cms, suchmaschinenoptimierung

selectronica | web design, cms, seo | per pegelow

seo, suchmaschinenoptimierung, cms, shop system

selectronica | web design, cms, seo | per pegelow

screen, web, online design, cms, content management

selectronica | web design, cms, seo | per pegelow



RHEINISCHES INDUSTRIEMUSEUM | information terminal, screen design, cms concept



museumsdesign, virtuelle inszenierung, visualisierung, visualisation, content management

rheinisches industriemuseum | information terminal | screen design, cms | arne schulenberg, per pegelow


multimediale inszenierung, multi media, konzept für ein informationsterminal, information terminal

rheinisches industriemuseum | information terminal | screen design, cms | arne schulenberg, per pegelow


screendesign, wissensvermittlung und interaktion, industrial museum, scenography, mobile devises, media scape

rheinisches industriemuseum | information terminal | screen design, cms | arne schulenberg, per pegelow



GATING - THE MIGRATION OF THE INDUSTRY | serious games, interactive installation, animation




szenografie, scenography, serious games, online game, computerspiel, interactive inzenierung, serious games

screenshot gating – industry | serious games, installation, cms | per pegelow

Gating III is an interactive installation. It deals with the relationship between place and non-locality. An important topic of “Gating – the Migration of the Industry” is the drift of industry from Europe to Asia. Whole steelworks are being sold and shipped from one place to another.

Please visit this website to find further informations:

Website Gating - the Migration of the Industry



GATING - AROUND THE WORLD IN 8 MINUTES | serious games, interactive installation, visualisation



globalisierung, globalisation, serious games, szenografie,computer game, interactive arts

screen shot | serious games installation | anna kopylkow, per pegelow, arne schulenburg


“Gating, around the World in 8 Minutes” offers the user a virtual reality to explore in a playful manner. It represents a non-linear panorama with a labyrinth structure which will adjust to the user’s mood as it is explored. “Gating” consists of 55 panoramic images taken with a special imaging technique at five different airports distributed over four different continents, music that reacts to the user’s mood, a sound background that adjusts to the user’s interests, and a program to gather these elements and react to the user’s actions.

No need for a leap in time – the same interface, the same framework, the same ground to walk on – they all coincide, perfect globalisation rules!


globale vernetzung, mediennetzwerk, media network, telerealität, cyberspace, interactive arts

gating manuel | serious games, installation | anna kopylkow, per pegelow, arne schulenburg


installation, interaktion, museum, galerie, gallery, interactive arts

link onjects | gating | serious games, installation | anna kopylkow, per pegelow, arne schulenburg

museum, mediennetzwerk, media network, neue medien, new media, interactive arts

gating installation | serious games, installation | anna kopylkow, per pegelow, arne schulenburg


informationsdesign, information design, szenografie, scenography, ausstellung, exhibition, interactive arts

legend gating installation | serious games, installation | anna kopylkow, per pegelow, arne schulenburg


Exhibition Gating - around the World in 8 Minutes

2006:
- "Pool Art Fair NY", USA
- "Lange Nacht der Kunst", Gütersloh, Germany
- "Einskommanull", Museum am Ostwall, Dortmund, Germany


2005:
- "International Festival of Electronic Art 404", Rosario, Argentina
- "9th International Video Festival Videomedeja", Novi Sad, Serbia and Montenegro
- "Art in the Age of New Technologies", Armenian Center for Contemporary Experimental Art, Yerevan
- "Atelier – die Plattform für neue Kunst und Choreographie"
- "Atelier im August", PACT Zollverein, Essen, Germany
- "Feldstärke", PACT Zollverein, Essen, Germany
- Istanbul Symposium of Interactive Media Design, Istanbul, Turkey


2004:
"Academy meets Photokina", Photokina Cologne, Germany


How to play "Gating" - Instructions:

While users play "Gating", they are located in a virtual airport. Players use the mouse to navigate. Players can go to the right or left, stop and click on some objects. A position meter appears when moving the mouse over the lower edge of the image. This indicator always shows the player’s current position. Players slowly realise that they are no longer in the same airport. While players pass by the same objects, these change depending on the region.

“Gating” is non-linear. The change of location usually depends indirectly on the behaviour of the players. For example, it is possible that a player will no longer able to return to the starting point of his or her travels when navigating through the virtual airport.

The music, background sounds and the dynamics of the controls adapt to the behaviour of the players. “Gating” reacts emotionally to the behaviour of the players. Interactive objects initially only provide information about themselves when they’re clicked on. If players repeatedly click on the same types of objects, these become gates. Players can use these gates to navigate within the virtual reality. This process is called "Gating".

Pressing the "h" key opens the user help. The game continues when the "g" key is pressed.


Credits:

Per Pegelow: Concept, idea, programming, photography, text, sound, design

Anja Kopylkow: Conception support
Arne Schulenberg: Speaker and text support
Christian.Bimm.Coers: Director-Supervisor
Prof. Cindy Gates: Conceptual advice, scenography advice
Dean Lowis: Lingo Troubleshooter
Sabine Lang: Tour Assistant
Simon Büttner: Composition and production interactive soundtrack
Prof. Susanne Brügger: Conceptual advice, lab provider
Thorsten Kohnhas: Informatics

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